![]() IE: Adding poison damage using (for example) an ooze barrel and then adding shock damage with an Eternal Artefact will make a weapon with 10% chance to set poisoned and 15% chance to set shocked, but it would only have bonus shock damage. Adding poison or shock damage to a weapon overwrites the other damage, but not the on-hit proc effect.(Dagger, Bow, Axe, Mace, Spear, Sword): +25% (of weapon damage) as bonus Air damage, +15% chance to set shocked for 1 turn.Neck: 10% Fire Resist, +2% Crit, +5% Dodge.There are two types of artefacts (same name, different icons)Ĭombined with armor gives (tested on lvl 18 armor): Another can be found in Lord Kemm's vault in a dsiplay case. Act 4 - Several are in the doctor's prison.One more I can't remember but outside on Nameless Isle for sure.One in the left side table (facing the Wells) inside the Arena of The One.One on an Eternal Sentinel inside the Academy Proving Ground. ![]() One in a chest next to the portal to the Academy Proving Ground.One at a hidden dig site near the Place of Longing.One in a chest in underground Temple with Automatons guarding the Eternal Stormblade.Act 3 - One can be found, hidden, in the southeast corner of the "water temple".Act 3 - Several can be found around the island inside the black containers.Act 2 - One can be found in a container inside the Ancient Temple in Blackpits Cave.You can probably put this thing to good use somehow. It's hard to say whether this is magical or mechanical. Eternal Artefact is an Item in Divinity Orginal Sin 2.
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